Generative pieces, creative coding and visual experiments.
How flow fields work, built up step by step in NumPy and matplotlib: the field, one particle, thousands of particles, smoother noise and a few variations.
A scrapbook of generative experiments with particle simulations and d3-force: dunes, trees, hairballs and falling particles.
Simple, elegant gradient images made with polar coordinates in ggplot2 and stitched together with magick.
Re-parameterising Antonio Sánchez Chinchón’s Physarum model in R and pairing it with Vans Design colour palettes.
Turning Environment Agency lidar data into ray-traced cityscapes with R for preparation and Blender for rendering.